Anne Pieterse is a product designer, with a fascination and passion for organization and management. She combines these two things in her work as a Project manager for GLUE and Dutch Invertuals. She graduated Artez University of the Arts in 2021 and has been working as a freelance designer since then. Anne aspires to be a connecting element between design and society. In her work she educates and connects people through design. During projects she collaborates with experts to get a view on the context she is working in.
‘Design is the connection between knowledge and people. Design and art have the ability to explain matter and conveying ideas in an understandable manner.’
2021 - 2021 | Honours programme at Radboud University, Nijmegen
2020 - 2020 | Internship at GLUE, Amsterdam
2020 - 2020 | Intership at Dutch Invertuals, Eindhoven
2019 - 2020 | Shoe minor at ArtEZ, Arnhem
2017 - 2021 | Bachelor at ArtEZ, Arnhem
2016 - 2017 | Precourse at ArtEZ, Arnhem
2016 - 2016 | Orientation course at ArtEZ, Arnhem
2010 - 2016 | VWO Geert Grote College, Amsterdam
education / tactility / social design
MuMo is an educational toolkit for children to learn with tactile objects. The tools we provide in the current western educational system are limited to reading and writing, therefore, we are not inclusive towards children who have troubles with these ways of learning. Education can shape the way you think and act. Abstract thinking, the ability to organise, categorize and conceptualize is an important skill to have.
Instead of teaching these principles through text and images, MuMo uses objects with tactile surfaces to learn by using different senses. I see my role as a designer as a connector. I want to connect people and ideas by translating abstract concepts that are mostly expressed through text, by making them tangible. With this project I am trying to spark some change in learning environments through integrating different, multi sensory ways of learning.
With the introduction of iPads and computers we are shifting to an even less tactile way of learning. I believe that this is a loss of complexity, and that we should integrate more objects and tactile tools to learn with. MuMo is applicable to different learning curves and ages. MuMo teaches about abstraction, organization and selection. Next to that, MuMo is also applicable to other teaching goals, for example learning about colour theory, material qualities, creativity and even evolution by making connections between objects.
tactility / motor skills / ceramics
A cup designed specially for children who are just learning to drink out of cups and starting to learn the cognitive basics of being able to grab and hold things. The handles are crazy shaped and colored to make this learning process a bit more fun and easier. There is an extra handle for the parents to help the kid hold the cup. The cup is made from earthenware, which means that it can hold the milk warm, and is able to be warmed up in a pan au-bain-marie.
textile / re-use / cover
In this collaboration with Vlisco fabrics, I did a material research on how to extend non stretching fabrics like cotton. By adding white I created a colour block to emphasize the design of the Vlisco fabric. With thick theater tape, connected only at certain area's, I made an extendable fabric. With this mechanism I created a cover to make plain furniture more interesting and fun to look at. The cover is protractile, and therefore applicable to every size object.
healthcare / future / production design
In an ecology-centric future, humans have developed technology to hibernate. By spending several months sleeping each year, they try to radically limit their claim to natural resources.
While all services and systems are temporarily shut down, some employees in critical professions remain active. They act in the event of possible malfunctions and problems and thus
guarantee the safety of everyone. This is one of the short videos in which ArtEZ Arnhem students, invited by Philips Experience Design, reflect on the possible implications of
advancing health technology. The starting point of the project is the co-emerging futures research model that Reon Brand developed for Philips Design. Each scenario responds to a
'probe' from a previous exhibition: how desirable is the next step?
For this project Enrico Klos, Hugo Remmen (interaction design), Vicky-Lynn Geerdink, Salim Sanei and I (Product design) developed a scenario together with Frank Kolkman and Daan van Dijk. We built a film set around the concept.
You can watch the film here
Images by Juuke Schoorl
speculative design / healthcare / mental health
This project is a collaboration with Lara Klingenberg,Salim Sanei (Product design) and Wessel Bosscher (Interaction design). Together we created Joule, a speculative app that can measure your energy level. Often our agendas are filled with as much as possible, without taking into account how we are feeling mentally and physically. Joule is an agenda that helps structuring the day based on the energy level of its user. Instead of having to give feelings a number, we used a sensor to measure the distance of the hand to the phone. With this technology your body can give an indication of how you are doing. We have build a working sensor, where you can indicate the level of energy, which is translated by the size of the circle. By making a fist you can lock the size. There are different levels of energy we measure, Physical and mentally.
illustration / research / movement
For this project I researched the movement of hands. For hours at a time I drew hands of passing pedestrians. I did this with using only one line, so the movement in the passing bodies is also visible in the drawings. The drawings are part of stories I created about the passerby. With this project I want to express the importance of slowing down once in a while, by for example focussing on hands. By looking at one detail of a whole, and trying to capture the essence you look differently at the object.